Exploring Hyperlocal Socio-Economic Models: A Case Study of the Cork English Market

This engaging and fascinating final year digital project by Daniella Traynor explores how deep mapping and digital tools can enhance our understanding of socio-economic history in culturally-rich urban areas. Exploring SHUA (Socio-economic History of Urban Areas) combines Deep Mapping, GIS, and historical archival media to explore socio-economic history through an inviting online experience. Daniella explains her innovative process and the …

Does The Digital Turn Favour Community Radio?

“Imagine a world with no sound, no noise, no crackle from your phone or radio when you turn it on to listen to the 7 O’Clock news in the morning; now imagine a world with no medium to spread audio information. No concept such as ‘on-air’, social media, or digital tools to help members of the human race to speak …

How is Gynaehorror demonstrated in American Horror Story

In her final year project, Kayleigh Falvey utilises a variety of textual analysis tools (including Voyant) to explore the narrative of American Horror Story looking for evidence of aspects of female reproductive horror, from reproductive and sexual organs to virginity, pregnancy, birth, motherhood and finally to menopause (Gynaehorror). She shares her findings through a series of multimedia timelines (utilising TimelineJS) …

Just How Much Do We Know About Our Own Digital Identities?

This exciting and timely digital project by Dee Brady explores how individuals perceive their digital identity and questions whether the implementation of the General Data Protection Regulation made has made an impact on these perceptions. Dee surveyed existing perceptions through an environmental scan building on existing research, conducting surveys and has created an informative and engaging website both to share …

Shannon River Deep Mapping

Liam Levaro explores the use of spatial and temporal tools for cultural heritage presentation and education as part of his final year project in the Digital Humanities and Information Technology programme at UCC. The creation of a ‘deep map’ using allows users to engage with an interactive map of the River Shannon – an oft-neglected area of cultural & historical …

Public Engagement and the Museum in the Digital Age

Eoin Long’s final year project in the Digital Humanities and Information Technology programme at UCC challenges the role of the museum in an age of social media and seeks to provide avenues of exploration for bringing collections to the populous. In an attempt to question provide means to encourage critical digital of cultural heritage Long developed and deployed His interactive …

Exploring Cork’s Huguenot Cemetery Using Photogrammetry and 3D Modelling

Ryan Murphy’s Final Year Project in the BA Digital Humanities and Information Technologies programme studied how “persuasive rhetoric” could combine with technology as a tool for learning. Utilising photogrammetry and 3D scans of artefacts from Cork’s Huguenot cemetery Murphy created a rich and immersive game environment. In this video he explains the experience and talk about his project.

Exploring the Irish Theatre Ballet

A rich new Omeka/Neatline site explores the life of the Irish Theatre Ballet. This fascinating story is revealed through a rich archive now accessible and carefully crafted by members of the BA in Digital Humanities and Information Technology at UCC.

Tom Barry Goes Digital

Luke Crowley’s final year BADHIT project implements kinaesthetic learning through digital tools. Using Omega and Neatline he explores artefacts and events in ‘The Life of Tom Barry’. The project enables users to engage with the subject to a greater extent than with a hard medium, like a book. Check out his interactive website at ‘The Life of Tom Barry.” SaveSave …