How Can Player Classification inform Game Design?

How Can Player Classification inform Game Design?

When: Wednesday 25 September, 12 pm
Where: DH Active Learning Space, Food Science Building 4.58

How Can Player Classification inform Game Design?

Phillip Bourke

About the Speaker

Phillip Bourke is a Lecturer in Computer Games Development with Institute of Technology Carlow. He has over 30 years of industry experience in development, working with international organisations. He is an advocate for the adoption and use of technology in education and I’ve organised a number of conferences, seminars and events to encourage educators to explore pedagogy through technology.Bourke has founded a national computer games console programming festival, Games Fleadh, which includes games design and programming events such Robocode and Games Studio Challenge. Events were officially licensed by the respective publisher, allowing students showcase re-imaged and reinvented remakes of the classics to games industry specialists. From 2008-2015 He received a Microsoft Most Valuable Professional award and was also winner of Nokia’s mobile game design contest. His current research interests include biometric human computer interaction and he is currently pursuing a PhD at University College Cork. Specialties: UX, UI, Game Design and Programming