Advancing Classical Game Control for Accessible Contemporary Human Computer Interaction

Advancing Classical Game Control for Accessible Contemporary Human Computer Interaction

Date: Wednesday October 4th, 12pm
Location: DH Active Learning Space, Food Science Building 4.58
Presentations last ~45mins, followed by discussion

Advancing Classical Game Control for Accessible Contemporary Human Computer Interaction
Philip Bourke

Abstract
Classic digital games pioneered a medium with intent, often despite the capabilities of available technology, and habitually through measured design decisions. This talk will outline research which aims to examine and evaluate classic digital games to discover processes, input and output technologies required to create immersive games within the causal and hardcore game space. This research investigates and proposes alternative input and feedback mechanics. Through monitoring of subjects involved in re-imagining, re-inventing and developing new forms of gameplay for classic digital games; design principles will be identified to assist in the development of novel forms of gameplay.

About the Speaker
Philip Bourke is a Lecturer in Computer Games Development with Institute of Technology Carlow. Philip has over 24 year’s industry experience in development, working with international organisations.